export default class AudioHandler { constructor() { this._beep = window.Audio && new window.Audio('beep.mp3') || false; this._soundEnabled = true; } get soundEnabled() { return this._soundEnabled; } set soundEnabled(state) { this._soundEnabled = state; return this; } play() { if (this._beep && this.soundEnabled) { this._beep.play(); } return this; } }