Added minecraft_launcher_lib, created skeleton for final product

This commit is contained in:
harmacist 2021-03-28 00:00:41 -05:00
parent 2e33439b6c
commit e52cfe6ee7
2 changed files with 63 additions and 2 deletions

4
.gitignore vendored
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@ -1,4 +1,6 @@
venv
.idea
logs
*.jar
*.jar
*.log

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@ -2,9 +2,24 @@ import zipfile
import json
import sys
import logging
import minecraft_launcher_lib
from pathlib import Path
# action plan for final product:
# 1) Get a list of mod jars from a directory
# 2) Install appropriate version of minecraft if it is not already installed
# 3) Install appropriate version of minecraft forge if it is not already installed
# 4) Launch empty version of minecraft forge to generate boilerplate file structure
# 5) Exit the process after it launches successfully
# 6) For each Jar:
# a) Copy jar to directory
# b) Attempt to launch the game
# c) Record whether or not the game successfully launched/built/etc
# d) If the game failed to launch, mark the jar as disabled
# e) Continue to next jar
class MinecraftMod:
def __init__(self, fileName, filePath, modid, parentMods=None):
self.parentMods = parentMods or []
@ -40,6 +55,47 @@ def get_modpack_info(target_dir: Path):
raise e
def get_forge_version(minecraft_version: str):
return minecraft_launcher_lib.forge.find_forge_version(minecraft_version)
# potentially unnecessary, could substitue with run_forge_installer(version) instead of doing it all in the background?
def install_forge_for_version(minecraft_version: str):
minecraft_launcher_lib.forge.install_forge_version(
get_forge_version(minecraft_version),
path=minecraft_launcher_lib.utils.get_minecraft_directory()
)
def launch_minecraft():
# see https://pypi.org/project/minecraft-launcher-lib/
# We now have a way to automatically install and launch minecraft forge versions via python
acct_resp = minecraft_launcher_lib.account.login_user(
input("Enter your minecraft username"),
input("Enter your minecraft password")
)
options = {
# This is needed
"username": acct_resp['selectedProfile']['name'],
"uuid": acct_resp['selectedProfile']['id'],
"token": acct_resp['accessToken'],
# This is optional
"executablePath": "java", # The path to the java executable
"jvmArguments": [], # The jvmArguments
"launcherName": "minecraft-launcher-lib", # The name of your launcher
"launcherVersion": "1.0", # The version of your launcher
"gameDirectory": r"C:\Users\VY Canis Majoris\AppData\Roaming\.moddedminecraft\1.12\1.12.2\test", # The gameDirectory (default is the path given in arguments)
"demo": False, # Run Minecraft in demo mode
"customResolution": False, # Enable custom resolution
"resolutionWidth": "854", # The resolution width
"resolutionHeight": "480", # The resolution heigth
# "server": "example.com", # The ip of a server where Minecraft connect to after start
# "port": "123", # The port of a server where Minecraft connect to after start
# "nativesDirectory": "minecraft_directory/versions/version/natives" # The natives directory
# "enableLoggingConfig": False, # Enable use of the log4j configuration file
}
def main(directory=Path('.')):
modpack_info = list(get_modpack_info(directory))
root_mods = [mp for mp in modpack_info if not mp.parentMods]
@ -48,7 +104,10 @@ def main(directory=Path('.')):
mod_tree = []
for root_mod in root_mods:
mod_tree.append({
root_mod.modid: [mod.modid for mod in dependant_mods if root_mod.modid in mod.parentMods]
root_mod.modid:
{
'depends_on': [mod.modid for mod in dependant_mods if root_mod.modid in mod.parentMods]
}
})
print(json.dumps(mod_tree, indent=4))