Ross Mountjoy 62191b21b8 ##### Updated to version 0.6!
> Version 0.6 brings DashMachine one big step forward to being a finished product by adding a gui to edit the various settings in the config.ini.

**Changelog**
- improvements to /home including 'pinned' cards, multi-select tag filtering, 'action providers' allowing you to do web searches from the searchbar
- rebuilt sidenav with list view, mirroring filter/search/collapse state of the homepage
- /settings and /home now on same route
- dynamic reloading of settings (no more page reloads)
- dedicated config.ini editor slide-out
- settings editor slide-out
- card editor slide-out
- better access group control
- dedicated documentation pages
- improved documentation
- new system for automatically generating documentation for platforms
- ability to load custom platforms
- added an 'on_starup' method for platforms allowing for registering api routes. (example coming soon)
2020-05-07 09:27:18 -04:00

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HTML

<!doctype html>
<title>CodeMirror: Dart mode</title>
<meta charset="utf-8"/>
<link rel=stylesheet href="../../doc/docs.css">
<link rel="stylesheet" href="../../lib/codemirror.css">
<script src="../../lib/codemirror.js"></script>
<script src="../clike/clike.js"></script>
<script src="dart.js"></script>
<style>.CodeMirror {border: 1px solid #dee;}</style>
<div id=nav>
<a href="https://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png" alt=""></a>
<ul>
<li><a href="../../index.html">Home</a>
<li><a href="../../doc/manual.html">Manual</a>
<li><a href="https://github.com/codemirror/codemirror">Code</a>
</ul>
<ul>
<li><a href="../index.html">Language modes</a>
<li><a class=active href="#">Dart</a>
</ul>
</div>
<article>
<h2>Dart mode</h2>
<form>
<textarea id="code" name="code">
import 'dart:math' show Random;
void main() {
print(new Die(n: 12).roll());
}
// Define a class.
class Die {
// Define a class variable.
static Random shaker = new Random();
// Define instance variables.
int sides, value;
// Define a method using shorthand syntax.
String toString() => '$value';
// Define a constructor.
Die({int n: 6}) {
if (4 <= n && n <= 20) {
sides = n;
} else {
// Support for errors and exceptions.
throw new ArgumentError(/* */);
}
}
// Define an instance method.
int roll() {
return value = shaker.nextInt(sides) + 1;
}
}
</textarea>
</form>
<script>
var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
lineNumbers: true,
mode: "application/dart"
});
</script>
</article>